Text Adventure

Maybe u might think WHAT 2012 a f*$# text adventure?

But the fact is yes we are actually creating one as we speak, in QuickBasic (Qbasic)… Why we use such an old system if u have a dozen off engines out there that can easily do it for you? Because we want to return to the basic to provide stronger games in the future. Its our goal to make a foundation of our own engines to work with and not be applied to thousands license of copyrights…

After this is completly working fine in the text adventure… We will start looking at the engine how we created to push it to an graphical enviorment and in a newer language thats used today…

We will also be updating the creating procces and believe me its not just created with the computer its thinked out on paper 😉


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